Game Design - v3 - 3 paths to victory


⛺️ Major GDD Update ⛺️

Inspiration for this game finally hit me!

📄 The game design document is shown below, and referenced with anchor links

The major changes are:

🏅 Players can earn Badges through various activities.

🎮 Single Player

This is an “alpha” release, just for us to prove that the mechanics work.

See single player design here: GDD#single-player

🎮 ✚ 🎮 Cooperative Multiplayer

1+1 Co-op play is defined here: GDD#cooperative1+1

🎮 🆚 🎮 Competitive Multiplayer

Inspired by the competitive nature of the World Scouts Jamboree
Competitive mode is the “beta” release, to prove if the game is fun to play.

In 1v1 or 2v2 mode, each Scout Group (team) competes towards any of 3 victory conditions GDD#competitive-mode

🏆 Survival Victory

Survive each night by following the rules from single player (have a campfire, have enough food, don’t have a destroyed tent)
Players can perform tasks (mini quests) to influence the wildlife, for example, go to the squirrel’s forest, donate some food, the Scout Group that donates the most gains the squirrel’s favor causing them to all visit the other Scout Group’s camp.
This enables the players to deploy sort of a non-violent “attack”.

🏆 Economic Victory

Players can go for earning the most money by crafting sellable goods, pottery, and art (which also provide badges).
Send these goods to the Camp “store” tent to be sold.
The first Scout Group to reach a certain amount wins the game!
Or this can be a tug of war, the Scout Group that earns $20 more than the opponents win.

🏆 Completion Victory

If every player in your Scout Group earns all badges available, you win the game!

⏰ Timing

Actions now have a duration, so time is a limited resource to manage gdd#timings

🌉 Bridges

Bridges can be built to traverse rivers that divide the 2 camps, this provides players access to more resources.

💰 Money System

Money is now a system that can be used for other things, such as purchasing items and upgrades etc. gdd#sellable-goods–art

🦹 Character Abilities

There are now choosable characters that have different abilities that may suit the way you want to play.


GDD v3

TITLE: Scouts

Elevator Pitch

“Team-Based survival game where you compete to earn badges”

Goals

Cooperative Mode (Survival)

Earn the most merit badges, before the game is over. The game ends when your troop cannot survive the night.

Surviving the night

  • Every player in your troop must eat 2 units of food every morning
  • A camp fire must be active by nightfall
  • Each of your troop’s tents must not be destroyed by morning

Competitive Mode

Survival Victory

The other team fails to Survive the night.

Economic Victory

Your team earns ECONVICTORYAMOUNT money.

Completion Victory

Each player on your team earns all the badges available.

Pillars

Crafting

Natural resources are in limited supply, and limited in utility. Players get to satisfy their curiosity by crafting more useful items that unlock potential areas to explore and player capabilities.

Exploration

Players are encouraged to explore all areas they have access to, while some areas are not immediately accessible, solving problems (crafting, bridge building, etc.) will uncover more areas to explore.

Cooperation

Players can achieve more by working together, than going solo. The game (and all elements) should reward all players for cooperating as a team.

Rules

1 to 6 players

Up to 4 Players can all play in the same troop (survival mode)

Players can play against each other by joining different troops

  1. 1 v 1
  2. 2 v 2
  3. 3 v 3
  4. 2 v 2 v 2
  5. 1 v 1 v 1 … (up to 6)

Players can perform activities to earn merit badges

Players who earn a badge become proficient in this activity, allowing them to help others obtain the badge

example: Possession of a musical instrument will earn a Musical badge. Player1 crafts a flute from 4 sticks and a sharp rock, earning the Musical badge. Player1 can now craft a flute from 1 stick and a sharp rock and give it to other Players.

A Day is 4 minutes long

Sun starts setting at 3:30 of that day

All players need to be in a tent by Dusk, 4:00

Debuff condition: if a player is not in a tent by Dusk, the next day they are slowed down, .75 move speed, until they go in a tent to rest for a minute (1/4 of the day)

Math: they can do 75% less than normal this day

At the end of the day, night falls and creatures come to visit camp, steal food, and may destroy camp structures along the way.

Tent has 4 hp

Lose condition: if tent is fully destroyed during the night, your team loses

  1. Fence has 1 hp
  2. squirrel: steals 1 food and deals 0hp damage to structures
  3. deer: steals 4 food and deals 1hp damage to structures
  4. wolf: steals 0 food and deals 2hp damage to structures

Night fall lose condition: if there is no CampFire, the game is over

At Dawn, 0:00 of next day, all players need to consume 2 units of food

Lose condition: if a player cannot consume 2 units of food (food is either in the tent or in their own inventory), the game is over

Merit Badges (WIP)

Badge Criteria Buff
Animal Science @TODO (something with Bird House?) Creatures won't steal from your tent
Art Craft 3 Art pieces from Canvas and Berries @TODO
Basketry Craft 3 baskets from hemp strings Unlocks Wicker Food Storage recipe
Backpacking Visit 3 scenic points Unlocks a map for all players
Camping Camp out at least 10 nights Unlocks Tent recipe
Engineering Craft 4 different tools Unlocks Crafting Bench recipe
Exploration Visit the North most point, South, East, and West Unlocks Compass Recipe for all players
Geology Mine 10 stone from rock Unlocks Stone Wall recipe
Home Repairs Repair 10 structures Unlocks Better Hammer recipe
Metalwork @TODO @TODO
Pottery Craft 3 pots from mud @TODO
Textile Craft 3 pieces of fabric from hemp strings Unlocks Canvas Recipe
Wood Carving Craft 3 bird feeders from wood Unlocks Bird House Recipe
Woodwork Craft 5 wooden fences Decreases Crafting time for wooden fences

5.1 Merit Badge new terms

  • Canvas item used for crafting Art piece
  • Compass item used to render an arrow that always points towards camp
  • Bird House structure @TODO something to do with Animal Science?
  • Wicker Food Storage structure used for storing food

6 MVP Badges

Badge Criteria Buff
Camping Camp out at least 10 nights none for mvp
Engineering Craft 4 different tools none for mvp
Geology Mine 10 stone from rock none for mvp
Home Repairs Repair 10 structures none for mvp
Woodwork Craft 5 wooden fences none for mvp

Merit Badge new terms

  • Canvas item used for crafting Art piece
  • Compass item used to render an arrow that always points towards camp
  • Bird House structure @TODO something to do with Animal Science?
  • Wicker Food Storage structure used for storing food

MVP Badges

Badge Criteria Buff
Camping Camp out at least 10 nights none for mvp
Engineering Craft 4 different tools none for mvp
Geology Mine 10 stone from rock none for mvp
Home Repairs Repair 10 structures none for mvp
Woodwork Craft 5 wooden fences none for mvp

Crafting and Item Progression

p is number of players.
p*2/day for a 3 player game is 6 per day.

Characters

Name Archetype Ability
Ethan Crafty Crafts faster
Evan Speedy Walk faster
Damien Strong Chop wood faster
Abram Strong Mine rocks faster
Yuna Smart Build structures faster
TBA Outdoorsy (Endurance) Requires less food

Food

Berry

Grows on Berry Bushes. Is eaten automatically at Dawn.

Orange

Grows on Orange Trees. Is eaten automatically at Dawn if no berries. Can be consumed for faster daytime tent recovery. Can be consumed during activities (crafting, chopping trees, breaking stone) to increase speed.

Wildlife

Animal Night Time Activity Lair Offering
Squirrel steals food from tents squirrel forest Nuts
Wolf destroys tents wolves den build fire with Flint stone
Deer destroys fences deer park
Rat steals food from food bins
Skunk steals materials from tents
Fox
Jackalope
Porcupine
Owl
Spider
Cat
Hedgehog
Armadillo

New terms

Nuts

  1. Gather from nut tree, accessible after axe

Flint stone

  1. Mine from rock

MVP Wildlife

Animal Night Time Activity Lair Offering
Squirrel steals food from tents squirrel forest Nuts
Wolf destroys tents wolves den build fire with Flint stone

Sellable Goods & Art

None of these are MVP

Name Recipe Idea Craft Time (sec) Price
Pottery clay 10 10
Wood carvings oak wood 10 10
Paintings dyes, canvas 10 15
Tapestry strings 8 5
Woven Basket Plant Fibers 8 5

Timings

Initial timings, can be modified through items and abilities.

Action Duration (seconds)
Gather Material From Floor 2
Chop Basic Tree 6
Rest in Tent during the day 10
Install fence post 6
Uninstall fence post 4
Repair tent 5
Break boulder 12
Crafting Materials Crafted Item Duration (seconds)
6x sticks Firewood 12
2x hemp Hemp String 4
2x stone Shaped Stone 4
1stck, 1hstr, 1sstn Stone Axe 10
Wood fence
Stone Hammer

MVP

This is the target for a technical vertical slice to prove that the game mechanics work

Alpha

internal testing

Single Player

  1. Choices the player have to make

    Player will gather everything and craft the 1 necessary item, firewood. Player will need to build a stone axe to access more of the map. Player must then choose whether to build a food locker, or start building a fence. In either case, the player must build a hammer, which requires more stone, which is only accessible by leaving the camp grounds that is blocked in by trees.

  2. Starting Parameters

    1. Player Inventory

      1. 4 berries (eats 2 right away, leaving 2 for the next day, which will get eaten by the first 2 squirrels)
    2. Starting Structures

      1. 1 Tent

      2. 1 Crafting Bench

      3. 1 CampFire

    3. Gatherable Resources

      1. 1 Berry bush

        1. spawns 1 berry
      2. 3 Basic Trees (7 sticks)

        1. 2 sticks

        2. 2 sticks

        3. 1 stick

      3. 3 Stones

      4. 2 Hemp Plants (3 Hemp)

        1. 1 Hemp

        2. 2 Hemp

  3. Area outside camp, blocked by trees

    1. Gatherable Resources

      1. Orange Tree

        1. spawns 2 oranges
      2. Berry Bush

        1. spawns 1 berry
      3. Many Basic Trees

      4. 2 Hemp Plants (5 Hemp)

        1. 2 Hemp

        2. 3 Hemp

  4. Area outside forest, blocked by a boulder

    1. Gatherable Resources

      1. #+TODO

        1. More Food

        2. Rocks

          1. Provide stone
  5. 9 Levels/Waves

    Peaceful nights occur if player hasn’t progressed A beginners game is 12 Nights, an advanced player is 9 nights.

    1. Night 1

      1. 1 squirrel (-1 food)

        steals 1 food from tent player now has 2 food left for the morning 1 berry will spawn again the next day, still not enough

    2. Noob Night 1.5

      1. If the player hasn’t crafted a wooden axe yet, then spawn just 1 squirrel (-1 food)…

      2. Affords the Player one extra day to learn crafting

    3. Night 2

      The player would need to have left the camp area (requires wooden axe) to survive this night.

      1. 2 squirrels (-2 food)
    4. Night 3

      1. 4 squirrels (-4 food)
    5. Noob Night 3.5

      1. If the player doesn’t have a food locker yet, spawn 4 squirrels (-4 food)

      2. Affords the Player one extra day to learn to bulid a food locker

    6. Night 4

      The player would need to have built a food locker to survive this night

      1. 8 squirrels (-8 food)
    7. Night 5

      1. 1 wolf (-1 tent health)
    8. Noob Night 5.5

      1. If the player hasn’t fully repaired the tent yet, spawn just 1 wolf (-1 tent health)

      2. Affords the player an extra night to learn to repair the tent

    9. Night 6

      The player would need to have fully repaired the tent to survive this night

      1. 2 wolves (-2 tent health)
    10. Night 7

      1. 3 wolves (-3 tent health)
    11. Night 8

      1. 16 squirrels (-16 food)
    12. Night 9

      The player would need to have fully enclosed the camp with fence to survive this night

      1. 4 wolves (-4 tent health)
  6. MVP Requirements [5/10]

    • [x] Characters
      • Single unnamed character with no abilities
    • [x] Character Animations [3/3]
      • [x] chopping
      • [x] breaking boulder
      • [x] doing [5/5]
        • [x] gathering
        • [x] crafting
        • [x] construct fence post
        • [x] deconstruct fence post
        • [x] construct wood food locker
    • [x] Player actions [6/6]
      • [x] Actions require time duration [8/8]
        • [x] Chop trees
        • [x] Crafting
        • [x] Gathering
        • [x] Repairing Tent
        • [x] Break Boulder
        • [x] Construct wood fence post
        • [x] Deconstruct fence post
        • [x] Construct wood food locker
      • [x] Uninstall fence post
      • [x] Repair Tent
      • [x] Break Boulder
      • [x] Deconstruct fence post
      • [x] Construct wood food locker
    • [x] Player must have a hammer to construct/deconstruct
    • [ ] Single Player Map [0/4]
      • [ ] Camp grounds
        • starting area
      • [ ] Forest area
        • accessible after chopping tree
      • [ ] Chopped trees can be traversed
      • [ ] Mountain area
        • accessible after breaking boulder
    • [x] Recipes [2/2]
      • [x] Sharp Stone
      • [x] Wooden food locker
    • [ ] Night waves [0/1]
      • [ ] add waves to game db
    • [ ] Wildlife [0/1]
      • [ ] Wolf [0/2]
        • [ ] animations
        • [ ] can damage tents
    • [ ] UI [0/3]
      • [ ] animated progress bars for activities (crafting, chopping wood)
      • [ ] scouts handbook
      • [ ] Visual bar graph of time left in day
    • [ ] Macro Game loop [0/3]
      • [ ] Lose Game
        • [x] Why You lost
        • [ ] Show Hint
      • [ ] Win Game
      • [ ] Play Again

Beta

public testing

Multiplayer

  1. Cooperative 1+1

    1. Choices the players have to make

      Which tasks and goals each player will take on. Goals:

      • Gather Food
      • Build Camp Fire
      • Build Axe
      • Build Food Locker
      • Build Fence
      • Build Hammer

      Players will have to share food or game will be over after Night 2 Sharing can happen by storing food in the shared tents inventory or food locker

    2. Starting Parameters

      1. Each Player Inventory

        1. 4 berries (8 berries total, each eats 2 right away, leaving 2 for the next day, which will get eaten by the first 2 squirrels)
      2. Starting Structures

        1. 2 Tents

        2. 1 Crafting Bench

        3. 1 CampFire

      3. Gatherable Resources

        1. 1 Berry bushes

          1. spawns 2 berries
        2. 3 Basic Trees (7 sticks)

          1. 2 sticks

          2. 2 sticks

          3. 1 stick

        3. 3 Stones

        4. 2 Hemp Plants (3 Hemp)

          1. 1 Hemp

          2. 2 Hemp

    3. Area outside camp, blocked by trees

      1. Gatherable Resources

        1. Orange Tree

          1. spawns 2 oranges
        2. Berry Bush

          1. spawns 1 berry
        3. Many Basic Trees

        4. 2 Hemp Plants (5 Hemp)

          1. 2 Hemp

          2. 3 Hemp

    4. Area outside forest, blocked by a boulder

      1. Gatherable Resources

        1. #+TODO

          1. More Food

          2. Rocks

            1. Provide stone
    5. 9 Levels/Waves

      1. Night 1

        1. 4 squirrels (-4 food total)

          each steals 1 food from each tent each player now has 2 food left for the morning 2 berries will spawn again the next day, still not enough

      2. Night 2

        The players would need to have left the camp area (requires wooden axe) to survive this night.

        1. 4 squirrels (-4 food total)
      3. Night 3

        1. 8 squirrels (-8 food total)
      4. Night 4

        The player would need to have built a food locker to survive this night

        1. 16 squirrels (-16 food)
      5. Night 5

        1. 2 wolf (-1 tent health each)
      6. Night 6

        1. 4 wolves (-2 tent health each)
      7. Night 7

        Both players would need to have fully repaired the tent to survive this night

        1. 6 wolves (-3 tent health each)
      8. Night 8

        1. 32 squirrels (-32 food)
      9. Night 9

        The player would need to have fully enclosed the camp with fence to survive this night

        1. 8 wolves (-4 tent health each)
    6. MVP Requirements [0/3]

      • [ ] 1+1 map
        • similar to single player map, just add the missing structures and food spawns
      • [ ] wildlife evenly split attacking each tent (no tent attacked more than others)
      • [ ] Synchronize all game state
      • [ ] “Host” player spawns and broadcasts wildlife positions, synchronize state at dawn
        • make sure all “realtime state changes” are identical
      • [ ] 5 Selectable Characters [0/5]
        • Animations and Abilities for each
        • [ ] Ethan
        • [ ] Evan
        • [ ] Damien
        • [ ] Abram
        • [ ] Yuna
      • [ ] Character Selection Screen

Pre-Release

This is the target for a vertical slice that will prove if the game will be fun

MVP Requirements [0/2]

  • [ ] Build Bridges
  • [ ] Add UI and actions [0/5]
    • [ ] cancel button
    • [ ] boost button
    • [ ] build bridge
    • [ ] construct bridge
    • [ ] deconstruct bridge

Cooperative

Co-op 3 player

Co-op 4 player

Competetive

Choices the players have to make

Which victory path to focus on Whether to use oranges as food or to boost speed during activity by eating Whether to build a bridge across the river to access more resources.

  1. TODO should the shared area be an island that both players need to build a bridge to access, or just a single bridge between both areas

  2. Victory paths:

    1. Survival Victory

      The other team fails to Survive the night.

    2. Economic Victory

      Your team earns ECONVICTORYAMOUNT money.

    3. Completion Victory

      Each player on your team earns all the badges available.

Competitive 1v1

Starting Parameters

  1. Each Player Inventory

    1. 4 berries (eats 2 right away, leaving 2 for the next day, which will get eaten by the first 2 squirrels)
  2. Each Player Starting Structures

    1. 1 Tent

    2. 1 Crafting Bench

    3. 1 CampFire

  3. Each Camp Site

    1. Gatherable Resources

      1. 1 Berry bush

        1. spawns 1 berry
      2. 3 Basic Trees (7 sticks)

        1. 2 sticks

        2. 2 sticks

        3. 1 stick

      3. 3 Stones

      4. 2 Hemp Plants (3 Hemp)

        1. 1 Hemp

        2. 2 Hemp

    2. Victory Components

      1. Craft Fair tents
  4. Area outside camp, blocked by trees

    1. Gatherable Resources

      1. Orange Tree

        1. spawns 2 oranges
      2. Berry Bush

        1. spawns 1 berry
      3. Many Basic Trees

      4. 2 Hemp Plants (5 Hemp)

        1. 2 Hemp

        2. 3 Hemp

    2. Victory Components

      1. Squirrel Forest

      2. Mud (for crafting pottery)

  5. Area outside forest, blocked by a boulder

    1. TODO Gatherable Resources

      1. More Food

      2. Rocks

        1. Provide stone
    2. Victory Components

      1. Wolves’ Den

      2. Materials for Art

        1. Canvas

        2. Ink / Dyes

  6. Area across river

    1. TODO Gatherable Resources

Levels/Waves (against each player)

  1. Night 1

    1. 1 squirrel (-1 food)

      steals 1 food from tent player now has 2 food left for the morning

  2. Night 2

    The player would need to have left the camp area (requires wooden axe) to survive this night.

    1. 2 squirrels (-2 food)
  3. Night 3

    1. 4 squirrels (-4 food)
  4. Night 4

    The player would need to have built a food locker to survive this night

    1. 8 squirrels (-8 food)
  5. Night 5

    1. 1 wolf (-1 tent health)
  6. Night 6

    The player would need to have fully repaired the tent to survive this night

    1. 2 wolves (-2 tent health)
  7. Night 7

    1. 3 wolves (-3 tent health)
  8. Night 8

    1. 16 squirrels (-16 food)
  9. Night 9

    The player would need to have fully enclosed the camp with fence to survive this night

    1. 4 wolves (-4 tent health)
  10. Night >= 9

    1. The game continues until one player wins

MVP Requirements [0/3]

  • [ ] 1v1 map

Competitive 2v2

Starting Parameters

  1. Each Player Inventory

    1. 4 berries (eats 2 right away, leaving 2 for the next day, which will get eaten by the first 2 squirrels)
  2. Each Troop Starting Structures

    1. 2 Tents

    2. 1 Crafting Bench

    3. 1 CampFire

  3. TODO Define more resources for the available areas

  4. Levels/Waves (against each camp)

    Same as 1+1

  5. MVP Requirements [0/3]

    • [ ] 2v2 map

Get Camp Fire Craft

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