Creature Pathfinding around StaticBody
Camp Fire Craft » Devlog
this was really technical and difficult to do.
there are real limitations on what Navigation2D can do, and i reached them tonight.
Godot 4.0 addresses these limitations, though it is still in beta, so i wrote some custom “set walkable and blocking tiles” logic.
This fence walls off the camp except for an entrance on the south west corner.
I also realized that fully blocking in the camp means players would be stuck!
I think this is fine, they can just fence themselves in right before night time, and remove the fence pieces each morning.
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Camp Fire Craft
Multiplayer survival game where teams compete to earn badges while camping
Status | In development |
Authors | GomaGames, kellishouts |
Genre | Survival |
Tags | Crafting, Godot, Multiplayer, Team-Based, Top-Down |
More posts
- Synchronizing Multiplayer Game State - ⛺️ 🏃♂️Mar 19, 2022
- Multiplayer LobbyMar 06, 2022
- 🚀 build-220226bFeb 27, 2022
- SinglePlayer Level Design - Process time lapse videoFeb 24, 2022
- Game Title and Sketches for brandingFeb 20, 2022
- 📘 Scouts Handbook UI 📘Feb 19, 2022
- 🦊 ⛺️ Foxes can destroy tents ⛺️ 🦊Feb 19, 2022
- 🔨📦 New Animations 📦🔨Feb 19, 2022
- Updated Animations 🪓 ⛏️Feb 19, 2022
- Netcode Update - InventoryFeb 19, 2022
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