Game Design - v1 - survival camp


Starting to write a game design document to guide development based on a simple cooperative camping and crafting survival game, very similar to “Don’t Starve Together”

Goal

Go camping in the wilderness and survive as many nights as you can.

Rules (v1)

  • 1 to 5 players
  • A Day is 4 minutes long
  • Sun starts setting at 3:30 of that day
  • All players need to be in a tent by Dusk, 4:00
    • Debuff condition: if a player is not in a tent by Dusk, the next day they are slowed down, .75 move speed, until they go in a tent to rest for a minute (1/4 of the day)
      • Math: they can do 75% less than normal this day
  • At the end of the day, night falls and creatures come to visit camp, steal food, and may destroy camp structures along the way.
    • Tent has 4 hp
      • Lose condition: if tent is fully destroyed during the night, the game is over
    • Fence has 1 hp
    • squirrel: steals 1 food and deals 0hp damage to structures
    • deer: steals 4 food and deals 1hp damage to structures
    • wolf: steals 0 food and deals 2hp damage to structures
  • Night fall lose condition: if there is no CampFire, the game is over
  • At Dawn, 0:00 of next day, all players need to consume 2 units of food
    • Lose condition: if a player cannot consume 2 units of food (food is either in the tent or in their own inventory), the game is over

Idea Dump

  • Players can build additional tents and a campfire to expand, allowing further exploration

Get Camp Fire Craft

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