Tents, Fences, New Assets, More Pathfinding


⛺️ ⛺️ ⛺️ Tents! ⛺️ ⛺️ ⛺️

Players can enter and exit tents. When the player is near the tent, a new action button appears on the right.


New Assets - Sunnyside World

Our artist chose to use this awesome asset pack from danieldiggle

sunnyside

Updated Assets

The artist posted some more assets for the game.

Fire for the camp fire

More new assets

from our artist

Backpack

Screen Shot 2022-01-22 at 9 06 27 PM

Stone, Shovel, Hammer, Pickaxe, Hammer

Screen Shot 2022-01-22 at 9 06 22 PM

Twine Plant, Twine String, Twine Rope

Screen Shot 2022-01-22 at 9 05 58 PM

Stick, Log, Plank

Screen Shot 2022-01-22 at 9 05 51 PM

Stone Wall, Fence

image

i probably spent way too much time on this. lol

bigger berries and oranges

book

stone, shaped stone, stone wall

stick, wood, lumber, fireplace (extra), stick bundle, wood fence


Fences

I made fences that “connect” by using a homegrown bit_mask. it currently only supports 2⁴ -4 states, none of the “T” shapes exist.

Building Fences


Pathfinding Update

Created different steering behaviors that can be controlled at the scene level to affect mob movement. In the clip I’m triggering the modes with my mouse button. (wander and thrash) Wander is slower and has a randomized wait time. Thrash is increased speed. Also, added a simple damage system to show how it might work with structures. You can see the damage dealt in the logging. Structures die when their health is gone.

New creature behavior: Seeking.

Seek the closest node in group. Can seek things like tents and food. If it collides with one of these objects, the seeking stops. (Stuff like attacking can then occur)

Final draft for seek and destroy.

Creatures will spawn with an initial target to find. In this case, one creature initially looks for food and others go straight for the camp. No creature “seeks” a fence. When they hit a fence in their path, they stop and deal dot damage then seek other targets if it is available. You can see the damage in the logs. Since there is only one food, the creature turns its eyes on camp.

What I made was another tile set just for the nav and on load, I hide the art. I tried using an empty tile but it’s impossible to tell where things have nav so need an image to aide with development but works out well.

Get Camp Fire Craft

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