Pathfinding progress
Creature Waves
Each night, creatures will come to your camp and steal food.
Players can build a fence around camp to protect the food from creatures since a Lose condition is that “If a player cannot eat in the morning, the game is over”.
These creatures need to perform pathfinding around solid objects, steal food, then follow a path back to their spawn point.
A fellow software engineer helped out with implementing the pathfinding feature.
First pass
Jan 20, 2022
Demo showing nav pathing with randomized steering and collision!
Second pass
Jan 21, 2022
Created different steering behaviors that can be controlled at the scene level to affect mob movement. In the clip I’m triggering the modes with my mouse button. (wander and thrash) Wander is slower and has a randomized wait time. Thrash is increased speed. Also, added a simple damage system to show how it might work with structures. You can see the damage dealt in the logging. Structures die when their heath is gone.
Get Camp Fire Craft
Camp Fire Craft
Multiplayer survival game where teams compete to earn badges while camping
Status | In development |
Authors | GomaGames, kellishouts |
Genre | Survival |
Tags | Crafting, Godot, Multiplayer, Team-Based, Top-Down |
More posts
- Synchronizing Multiplayer Game State - ⛺️ 🏃♂️Mar 19, 2022
- Multiplayer LobbyMar 06, 2022
- 🚀 build-220226bFeb 27, 2022
- SinglePlayer Level Design - Process time lapse videoFeb 24, 2022
- Game Title and Sketches for brandingFeb 20, 2022
- 📘 Scouts Handbook UI 📘Feb 19, 2022
- 🦊 ⛺️ Foxes can destroy tents ⛺️ 🦊Feb 19, 2022
- 🔨📦 New Animations 📦🔨Feb 19, 2022
- Updated Animations 🪓 ⛏️Feb 19, 2022
- Netcode Update - InventoryFeb 19, 2022
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